

Both of her friends express some concern that Princess is more trouble than help - Yumiko implores her to do as she’s told, and Eugene goes even further by saying she’s going “make things worse.” These (probably accurate) comments really sting, as Princess is touched by the idea that these people are truly friends, the first she’s had in a long time.Įugene, of course, is still holding out hope that this army is tied to his dream-girl radio-pal Stephanie, because - well, let’s be honest, what else does Eugene have going for him? But his argument that the troopers are not necessarily bad people kinda crumbles when Princess is interrogated. She tries to keep a concussed Yumiko awake by chatting (a lot), and when her buddy is dragged away by the troopers, she tries to convince Eugene to launch a rescue mission. Princess, as we learn, is carrying some deeply embedded emotional splinters, too.įrom the start, Princess seems more concerned about her new friends than for herself. That sliver is a metaphor for a nagging pain that’s not life-threatening, but hard to get rid of. As she tries to talk to Yumiko in the neighboring boxcar, she tugs on a wood plank and gets a splinter. Being isolated in separate, dark train cars does not work well for Miss P, who counts steps in Spanish and recites city names to ward off a panic attack. Princess makes a move for one of their weapons and Yumiko takes a rifle stock to the head when she tries to help. The scene picks up where the season finale left off as the foursome - Princess, Zeke, Eugene, and Yumiko - is rounded up and separated by low-rent stormtroopers in red-striped white armor.

Add a tantalizing morsel of insight into the military outfit that’s holding her and her new pals captive and you’ve got a fairly satisfying episode. But this intimate Princess close-up was moving enough to perhaps even win over zombie-splatter purists and those who find her quirks more annoying than endearing.

If you’re among the former and it’s undead slaughter you crave, this chapter was probably a big letdown there were more zombies in the opening credits than anywhere else, and the two useless fleshbags we saw were stuck on a fence. Then there are the hardcore devotees who can recall obscure storyline details from years ago - perhaps they attend cons, or enjoy cosplay, or write fan fiction (or even read recaps). In both camps, you have your hack-and-slash types who crave action, with little to no interest in complex plots (or any plot at all). I’ve noticed a similarity between the two basic types of Walking Dead fans and gamers.
